by gkizilis
youperguy wrote:
I am not sure what you mean by unbalanced difficulty? A number of people have said that you can play with a random distribution of hero decks and win most of the time.
youperguy wrote:
Are you saying that a random hero group should beat all Villains 100% of the time? 90%? 80%? 50%?
youperguy wrote:
Is you complaint that there are Villains that are harder then other Villains? Personally I like that some Villains are easy and some are hard.
This is why the Rulebook tells you the range of Villain difficulties.
The Rulebook also suggests that you start with Baron Blade in Metropolis. This is probably the easiest Villain/Environment combo in the game. In my experience newbies to the game beat Baron Blade in Metropolis around 90% of the time.
I get that you didn't like the game, and that is cool. But after 1.25 plays to call the game unbalanced is a little unfair.
This is why the Rulebook tells you the range of Villain difficulties.
The Rulebook also suggests that you start with Baron Blade in Metropolis. This is probably the easiest Villain/Environment combo in the game. In my experience newbies to the game beat Baron Blade in Metropolis around 90% of the time.
I get that you didn't like the game, and that is cool. But after 1.25 plays to call the game unbalanced is a little unfair.
Lets assume for the moment I do start a game with Baron Blade in Metropolis. Lets also assume that we win. So what? Will that change when we play again the next boss that is not as easy using the SAME heroes and the SAME deck? Will the heroes increase in power? NO. Will we get more options/skills/equipment/powers? NO. I see NO point in wasting my time with the Baron Blade in Metropolis combo as opposed to playing against any other boss. It's not that this game is complicated or has tons and tons of combos you can pull off. It's really basic. The heroes' decks are small in their totality and even less varied than most card games (if my memory doesnt fail me I have 3 x 7-8 unique cards, but I could be wrong; at least three copies of each card)
I think I said more than enough about this game.
I was quite surprised to find so many people liking this game, which I can only put down to the sparse population in the genre. I have seen no evidence even in this thread of any cool mechanics or examples of interesting gameplay. It was quite intersting to also read some of the reviews for this game, all glowing with praise, including the DiceTower review of it. Having played it myself, it's not something I would ever touch again.
To the original poster (if you are still there): Try this game before you buy it.