by Ronway
paschott wrote:
1. I personally tend not to sleeve and from my understanding, sleeving these cards will result in all of them not fitting in the box very well. Totally your call, but I'd at least try to play it before deciding if you want to sleeve it or not. :)
2. Baron Blade + Megalopolis for villain/environment. Heroes - Wraith, maybe Haka, Legacy for a support character (he's not a hard hitter most times), Ra or Tempest for damage dealing. Hard to say because the characters really do play differently. Absolute Zero has a pretty steep learning curve and it takes a while to really make him effective. Tachyon works, but you want to understand her deck a little to use her effectively.
I'm almost positive that GtG website had a listing of villain/hero/environment difficulties. You'll probably also want to try to take a team of 4 for a first play. That means someone may play two or more heroes. It's doable in a solo format, just have to manage the decks. :)
3. Some people have used rolldown dice or knitting counters for damage. If you just got the game, you probably got the HP trackers so you're probably in pretty decent shape for starters. Try those out and see how they work. Try other things if those aren't doing it for you and you want to invest further in the game.
There were some large cards with 1-100 for villains and 1-50 or so for heroes that could work with maybe a washer/ring of some sort to track "max" hit points and some other marker to track "current". I think they may be in the files section here. They can work, but you need to print and provide the appropriate items to track.
4. Expect that you may have a difficult time with some of the heroes and combos that the teams make up. Some combinations just don't work well.
Don't forget to deal the four starting cards for each hero's hand. I forgot that my first game and lost spectacularly. :)
Look through the decks for the heroes to get a feel for what's there and how it might work to your advantage.
Read through some session reports here and some of the other posts to get a feel for how the game plays.
2. Baron Blade + Megalopolis for villain/environment. Heroes - Wraith, maybe Haka, Legacy for a support character (he's not a hard hitter most times), Ra or Tempest for damage dealing. Hard to say because the characters really do play differently. Absolute Zero has a pretty steep learning curve and it takes a while to really make him effective. Tachyon works, but you want to understand her deck a little to use her effectively.
I'm almost positive that GtG website had a listing of villain/hero/environment difficulties. You'll probably also want to try to take a team of 4 for a first play. That means someone may play two or more heroes. It's doable in a solo format, just have to manage the decks. :)
3. Some people have used rolldown dice or knitting counters for damage. If you just got the game, you probably got the HP trackers so you're probably in pretty decent shape for starters. Try those out and see how they work. Try other things if those aren't doing it for you and you want to invest further in the game.
There were some large cards with 1-100 for villains and 1-50 or so for heroes that could work with maybe a washer/ring of some sort to track "max" hit points and some other marker to track "current". I think they may be in the files section here. They can work, but you need to print and provide the appropriate items to track.
4. Expect that you may have a difficult time with some of the heroes and combos that the teams make up. Some combinations just don't work well.
Don't forget to deal the four starting cards for each hero's hand. I forgot that my first game and lost spectacularly. :)
Look through the decks for the heroes to get a feel for what's there and how it might work to your advantage.
Read through some session reports here and some of the other posts to get a feel for how the game plays.
I agree with almost everything here. The only thing is that instead of Megalopolis I would pick Insula Primalis or Ruins of Atlantis. As Megalopolis slows down the heroes so much that a first time player may get bored with it.