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Thread: Sentinels of the Multiverse:: Rules:: Went through the 38 page Errata/FAQ/Clarification booklet. Some thoughts and a question

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by jacobugath

Holy Cow. That's required reading to play the game correctly. We were doing so many things wrong, especially concerning damage assignments and other things. It may not seem like a huge deal, but last night I played Visionary/Haka/Legacy/Absolute Zero vs The Chairman and got WIPED clean. Killed Operative but did no damage to Chairman. Playing correctly would have made quite a difference.

My question now:

In the AZ FAQ it talks about his card that lets him force the villains to take their end-of-turn actions at the start. It then describes how this is advantageous for the heroes. I still don't see how this is in any way shape or form advantageous. Almost all the end-of-turn actions for the villains are damage assignments or more cards. Why would you want to hit yourselves with that even sooner?

At first I started thinking that I'd been playing the game massively wrong where you don't do villain end-of-turn actions until after the heroes have all gone, but that can't be accurate. Any ideas?

Thanks.

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