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Reply: Sentinels of the Multiverse:: Variants:: Re: Custom Hero: Order and Chaos

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by Braithwhite

I posted a dual hero (These guys) a while back, and had to take them back to the drawing board. I like the direction that you are taking yours, but here are some things that you might want to consider- though don't take anything I say as gospel.

1. The HP question- Taking HP as an aggregate, your team is on the very upper echelons, the same as Haka. But individually, they are always going to start out as the lowest. This means that you can reliably depend on getting absolutely pummeled by anyone who targets the lowest for several rounds- even the entire game. But increasing HP isn't the answer either, since you don't want them to be two high HP heroes, you want them to be a team that shares the punishment and gains strength from teamwork.

My point is to be really wary of abilities that cause damage to the character. They don't have much HP, and pretty much ANY self-inflicted damage is going to add up very quickly. You might also want to consider some sort of ability that lets them trade off damage.

2. Setup: Low HP characters have to have some ability to set up quickly, or be immediately effective out of the gate. Every turn devoted to setup is another turn for the villain to focus fire on the lowest and reduce the amount of time that your team will be in the game.

In game terms, you might want to consider increasing the number of one-shots, and reducing the ongoings. Ongoings work best with tanky people who build slowly and roll faster and faster as they accumulate ongoings.
Your ongoings are a mix of support and defence, but since you only get one card a turn, think about how long it is going to take to have them be effective. Remember that you should take into account getting hit for 3-5 HP per turn, as both environment and minions often go after the lowest. Either that, or have one shots dedicated to getting their support gear out without sacrificing card plays (or damage).

3. what if... This is the one that gets me ALL THE TIME. weird situations. What if fanatic uses an end of days? What if one of them goes down and the other is still up? What if you allowed Tempest to use all of his defeated powers, making everyone immune to a damage type...and more? Are there infinite loop combos? How much damage will you be doing if legacy is playing? This is the sort of stuff that playtesting shows, which you've acknowledged.

4. What are you? (feel free to ignore this part)
Right now, I'm having a bit of time pigeonholing order and chaos in terms of a character class. Are they damage dealers primarily? are they support characters? Are they burst damage like Ra, or steady like Haka? Or are they meant to build up to power combos? Heroes don't NEED a gimmick or a central convention- but it helps in terms of building their deck.

All of this notwithstanding, I like these guys. Keep going!

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