by Jlerpy
Ryushikaze wrote:
Jlerpy wrote:
Oh, it's only the very next thing? That's even simpler then: "The next time a Hero target is dealt damage, reduce that damage by 3"
Yeah, though that technically means it can go for rounds, like Stealth, and the idea was for a bigger, but more transient, boost.
Not if it also included "At the start of your turn, destroy this card."
Leaving the healing in is probably fine if you also give it some other cost, like discarding a card.
Just to use the card or to get the added healing?
Either? If you make it just part of the text, it means he doesn't have to if this is his last card (which makes it excellent as a final "Haha! Here's what I had up my sleeve!" measure.
If you make it specifically for the healing, it's more volitional, but also means he can't use that bit if this was his last card, so it's less good for a tight spot.
Alternatively, you could word it in such a way that both work and he has a choice but it's not contingent.
Really? But he has 4 copies of it. Surely it's not that rare.
Having it only be put into hand makes it a lot less powerful, but still great, as you can still play it straight away.
What do you mean by "make it a reveal"?
Having it only be put into hand makes it a lot less powerful, but still great, as you can still play it straight away.
What do you mean by "make it a reveal"?
It's not rare, but recent playtests usually see it used once, and then ignored. I went ahead and made it in line with Summon Staff. It still give you the choice of which EQ to grab, but you burn the play to get it out.
And by 'a reveal' I mean 'Reveal 5 cards, take Equipment into hand, if no EQ are revealled, shuffle and draw' sort of thing.
Ah, I getcha. Cool.