It's late; I'm tired. Here's what I have. I want to play this a game convention this weekend, so I'm posting now.
I added an easy way to both keep track of the last gun type used and a real purpose to call it "Water" instead of just "ignore the effect" and that track interacts with the rule on the character card to make it way easier to fit on the card without using ambivalent terms.
I think I exhausted every image and quote of Six-Shooter by now. I know that some of the illustrations aren't perfect for the effect, but he only appears in one chapter and most of the time, he's out-of-frame or seen from behind. I did the best I could with what I had.
To Skippy's point awhile back, mixing how he picks targets and what he does to them is actually really easy and, since Trick Shot already does that, it makes a lot of sense to do it across the board. Otherwise, I see no easy way to word Trick Shot without stepping outside of game terms. So, now whatever target is shot can lose 3 Equipment cards--not just always the hero target with the highest HP.
It would be really easy to modify some of the target selections to include "the 2 hero targets..." or "the hero with the most cards in play" or "most Equipment cards in play" and so on. But I'd rather get this draft approved first and play him some before trying to gauge what functional changes the deck can withstand without becoming too crazy or difficult.
Other than mixing up the target selection, this is everything Godhead posted. Please print and run it through the paces (preferably 12 paces), and post feedback, corrections, and suggestions.
I, for one, can't wait to play. But first, sleep.
Here he is:
Enjoy!
I added an easy way to both keep track of the last gun type used and a real purpose to call it "Water" instead of just "ignore the effect" and that track interacts with the rule on the character card to make it way easier to fit on the card without using ambivalent terms.
I think I exhausted every image and quote of Six-Shooter by now. I know that some of the illustrations aren't perfect for the effect, but he only appears in one chapter and most of the time, he's out-of-frame or seen from behind. I did the best I could with what I had.
To Skippy's point awhile back, mixing how he picks targets and what he does to them is actually really easy and, since Trick Shot already does that, it makes a lot of sense to do it across the board. Otherwise, I see no easy way to word Trick Shot without stepping outside of game terms. So, now whatever target is shot can lose 3 Equipment cards--not just always the hero target with the highest HP.
It would be really easy to modify some of the target selections to include "the 2 hero targets..." or "the hero with the most cards in play" or "most Equipment cards in play" and so on. But I'd rather get this draft approved first and play him some before trying to gauge what functional changes the deck can withstand without becoming too crazy or difficult.
Other than mixing up the target selection, this is everything Godhead posted. Please print and run it through the paces (preferably 12 paces), and post feedback, corrections, and suggestions.
I, for one, can't wait to play. But first, sleep.
Here he is:
Enjoy!