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Reply: Sentinels of the Multiverse:: Variants:: Re: Custom Hero - Liberty Lad (stolen card art)

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by MrGeek

Danger Sense has a slight typo, that makes it overpowered. Currently says: When Liberty Lad would be dealt damage, he may use a power. The way this is worded, instead of being dealt damage, you would use a power. Should say: When Liberty Lad is dealt damage, you may use a power.

Reply: Sentinels of the Multiverse:: General:: Re: Highest damage possible?

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by tzgardner

If Unity gets all her bots out, she can deal tons of damage. I calculated it out at one point but can't remember off hand what it was. I'm thinking it was around 86?

Reply: Sentinels of the Multiverse:: General:: Re: 'Wow! That was awesome!'... Most satisfying game play?

Reply: Sentinels of the Multiverse:: Variants:: Re: Custom Hero - Liberty Lad (stolen card art)

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by Phantaskippy

Would be dealt damage would allow that damage to be prevented or reduced to 0 and still he could use a power.

If the effect said "instead" it would stop the damage, but it doesn't, so the damage remains.

The wording you offer is the more normal language, and requires HP to be reduced before granting the power.

Reply: Sentinels of the Multiverse:: Rules:: Re: Healing 0+1 Damage

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by Phantaskippy

A is correct.

With no lucky cards in play Kismet would not even regain 0hp, she would not regain HP, so there is nothing to increase.

If there were 2 in play, she would regain 1 for each card, and each would be increased, for 4.

Reply: Sentinels of the Multiverse:: General:: Re: 'Wow! That was awesome!'... Most satisfying game play?

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by Phantaskippy

Mr. Fixer getting 4 tools in play and 2 styles during 1 fixed point.

Argent Adept deserves most of the credit though.

Reply: Sentinels of the Multiverse:: Variants:: Re: Custom Hero - Gravnos - Overtime Comics Expansion

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by Jettosan

Few more tests are done and the character works just pretty nice once he gets to set up properly.

Fun fact- ) thought Legacy would be his best friend. Wrong. His best friend from original game turned out to be... Mr Fixer! Being able to make use of styles and tools outside his turn made him into an unstoppable damage dealing machine- Baron Blade had no chance!

Reply: Sentinels of the Multiverse:: General:: Re: 'Wow! That was awesome!'... Most satisfying game play?

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by sag0016

Phantaskippy wrote:

Mr. Fixer getting 4 tools in play and 2 styles during 1 fixed point.

Argent Adept deserves most of the credit though.


My most awesome story is that Mr. Fixer is in ANY awesome/satisfying gameplay.

Reply: Sentinels of the Multiverse:: Variants:: Re: Custom Hero Creation- My entire comic book line, help brainstorm!

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by Jettosan

As for Victoria and her deck, I'm taking a different approach with her. I'll perform several tests with what I got before I post her to public.

Here's what I can say so far.
She's unlike Turbulence and Gravnos in that she relies on multitude of Ongoing effects in play, granting her bonuses and even free attacks at the end of the turn. However, they are fueled by her health and she deals herself irreducible damage whenever she plays those cards, meaning that she doesn't like being buffed nearly as much as anybody in the deck. Thankfully, she also has a ton of self-healing to offset that.
I also gave her a new mechanic, but I won't try to explain it right now. You'll understand when you see the cards.

Mechanically, she's inspired by Absolute-Zero, Scholar and Omnitron-X, taking a bit from them but in a different way than any of them.

Reply: Sentinels of the Multiverse:: Variants:: Re: Custom Hero - The Ant (Stolen Card Art)

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by Vendark

A few small fixes:

On the Incapacitated side of the character card:

The first power should read: One player may draw a card now.

The second power should read: One player may play a card now.

The latter part of the third power should read: "until the start of your next turn.

On Worker Ant, in the quote there should be a period after "Creepy crawly".

On Stolen Property, the quote is missing a period.

Reply: Sentinels of the Multiverse:: Variants:: Re: Custom Hero - Eve (stolen card art)

Reply: Sentinels of the Multiverse:: Variants:: Re: Custom Heroes Idea: Magi Nation

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by rhadamanthine

Magi Nation was a great game but there was an opening combo character that from the Arderial deck I think it was that gave you the win before the game started. Been too long to remember the exact details and my cards are in storage so I can t just quick reference to remember it. One of the creators (Phil) confirmed it was an overlooked combo in playtesting and it broke the game. The Gameboy game and the cartoon helped kill it off unfortunately.


For those who do not know:
You would get 3 characters as your team. Once one was KO'ed then the next would replace it. Each character had a list of 2-5 creatures that they could draw from the deck and add them to their hand once they were revealed. Starting character was important.

I think the combo centred around Vaash creatures. Uggh its been so long.

Reply: Sentinels of the Multiverse:: Variants:: Re: Custom Heroes Idea: Magi Nation

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by ChrisGarrett

I freaking loved Magi Nation. I have no idea how it would work with sentinels, but just had to say I loved it.

Reply: Sentinels of the Multiverse:: Variants:: Re: Custom Hero - Law and Order (stolen card art)

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by Vendark

It occurs to me that there's a simple way to clean up any confusion while allowing you to retain all your current mechanics: off-load the Incapacitated side of the cards to the Setup card, as others have suggested, and then just label the back of Law and Order's character cards with something other than "Incapacitated."

So, you'd have the back of the Setup card be the "Incapacitated" card, with three powers. Remove the text about them not counting as Incapacitated for card effects, since you won't need it anymore, and add a line that reads: "When Law and Order are reduced to 0 or fewer HP, remove their other character cards from play and flip this card."

Call the back of Law and Order's cards the "Inactive" side instead. Put a unique symbol (like a scales of justice, or a badge similar to their nemesis symbol) or a unique keyword in front of all the Inactive powers, and then just have Unending Vigil activate that symbol or keyword.

For example, the back of Order's card could read:

INACTIVE (in a text box at the top of the card)

(Card art here)

*BADGE*: Activate a *sword* text.

*BADGE*: Activate a *sword* text.

*BADGE*: One player may play a card now.


Unending Vigil would then say "Power: Activate up to X *BADGE* texts, yadda yadda."



Unless I've missed something, that should preserve all your current mechanics while avoiding any Incapacitated weirdness.

Thread: Sentinels of the Multiverse:: Play By Forum:: SotM PBF #47 - Gonna Have to Go with Wrath

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by Darth Servo

As the title suggests, it's time for another game with new stuff from WotC.

After several go-rounds with the randomizer, I've come up with the following:

Captain Cosmic
Guise
Parse
The Scholar
Sky-Scraper


will be facing

Deadline

in

Insula Primalis

Who's interested?


Reply: Sentinels of the Multiverse:: General:: Re: 'Wow! That was awesome!'... Most satisfying game play?

Reply: Sentinels of the Multiverse:: Rules:: Re: Healing 0+1 Damage

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by willpell

So you're saying she heals 1 HP 0 times, and thus can increase that gain all she wants without ever actually gaining any.

Reply: Sentinels of the Multiverse:: Variants:: Re: Custom Villain Six Shooter - Overtime Comics Expansion

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by FlatOnHisFace

I'm almost done mocking up the cards, but I have one proposal to clear up while I finish the tedious task.

I rather oppose "Villains deal plus 1 damage" or "reduce damage received by 1" on Advanced mode. It is boring. It takes very little of the deck's special mechanics and rules into consideration. If we want to make things more challenging for ourselves, we can always just add or subtract 1 from regular values of whatever.

As such, I request that we make the first Advanced rule say "The last villain Ongoing card to enter play is indestructible. During Set-Up, increase the number of revealed Ongoings by 1."

Changing damage to irreducible, however, does take the deck's composition somewhat into account. This deck, for example, doesn't ever deal irreducible damage. It just deals lots of it! So it benefits from the Advanced rule on the flip-side in a way that Plague Rat wouldn't, as most of Rat's damage already is.

Reply: Sentinels of the Multiverse:: Variants:: Re: Custom Hero - Liberty Lad (stolen card art)

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by FlatOnHisFace

Well, it could stop the damage, if by using a power, Liberty Lad manages to waste the attacker or otherwise apply a Cannot Deal Damage effect.

Otherwise, Skip is correct.

Reply: Sentinels of the Multiverse:: Rules:: Re: Healing 0+1 Damage

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