Reply: Sentinels of the Multiverse:: General:: Re: Help me out here...
by Yokiboymrvectrex wrote:However, I'm the sort of person who takes a lot of convincing before plonking down some cash, so has anyone else got any thoughts on how this plays out with kids under 8? Are...
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Help me out here...
by dorktron2000 If your kids can do math, they can do SotM. It's essentially a math game with a comic theme.
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Help me out here...
by Shadrach This might be a good game to get even if it goes slightly above your kid's heads. What better way to teach them/practice math, cooperation, planning, and decision making than letting them...
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Help me out here...
by mrvectrexlordrahvin wrote:Can you tell us what other games this kids usually play so we can make comparisons?A lot of this game is the manipulation of numbers, like "Use power: Do 2 damage to one...
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Help me out here...
by mrvectrexShadrach wrote:This might be a good game to get even if it goes slightly above your kid's heads. What better way to teach them/practice math, cooperation, planning, and decision making than...
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Help me out here...
by Flamethrower49 I wouldn't recommend six players in one game, especially to a new player, though there have been some interesting variants. Splitting into two games works great, though, if you have...
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Help me out here...
by mrvectrexFlamethrower49 wrote:I wouldn't recommend six players in one game, especially to a new player, though there have been some interesting variants. Splitting into two games works great,...
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Help me out here...
by Cornbread46 I played with my six year old this weekend for the first time.She wasn't the best strategist, but she was able to figure out how to move through it easily enough with some help keeping...
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Help me out here...
by MythicalMino I will also say, that with the game being a co-op, you could help them choose the best cards, still giving them the choice.
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Help me out here...
by paschott I think it could work well, but I would remind you that for an easier time you want to play with more heroes, generally speaking. Too many times getting beat-down by the villains could be...
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: The Liberation, a SotM...
by carlwhite The promo variants of heroes are not required.And yes, as it turned out Gloomweaver, even on Advanced, was a pretty easy final fight. He made sense from a story point of view but if I had...
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Help me out here...
by Jason Winter if your kids are smart enough to play magic or other card games with text they will be able to do this but reading is important My son is 9 my wife is my age I thought he would love the...
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: Alternate decks for Young...
by Jlerpy Huh, I thought America's Finest Legacy's New power was flight, rather than fortitude.
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: Alternate decks for Young...
by Braithwhite I re-read the bio, and it listed flight as developing in the early 1900's. Baron Blade's bio mentions (Finest) Legacy developing impenetrable skin. I'm not actually sure what power...
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: Alternate decks for Young...
by Jlerpy I also prefer the idea that the leadership comes from character rather than power.
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: The Liberation, a SotM...
by dorktron2000carlwhite wrote:The promo variants of heroes are not required.And yes, as it turned out Gloomweaver, even on Advanced, was a pretty easy final fight. He made sense from a story point of...
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Help me out here...
by vonweitzel My almost 8 y/o has played 30 times in the last 6 weeks. He loves the game and it has helped build his reading skills.
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Help me out here...
by Shadrachmrvectrex wrote:Shadrach wrote:This might be a good game to get even if it goes slightly above your kid's heads. What better way to teach them/practice math, cooperation, planning, and...
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Help me out here...
by MoonMann I was in your exact position (almost) a week ago from today.I am the proud father of two daughters: currently ages 6 and 7.To make a long story short: I decided to take the plunge⦠Not only...
View ArticleThread: Sentinels of the Multiverse:: Rules:: Discarding
by took2long Couple of questions about discarding:1. When you discard a card to get rid of a environment effect does that card come from your hand, playing area or either?2. When you destroy...
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