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Reply: Sentinels of the Multiverse:: Strategy:: Re: Advanced Mode Analysis

by OctavianMad Bomber Baron BladeStart Side: At the end of the villain phase, move the top H - 2 cards of the villain deck to under this cardFlipped Side: At the end of the villain turn, play the top...

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Reply: Sentinels of the Multiverse:: Rules:: Re: RA's imbued fire

by arenson9Octavian wrote:As ruled by the designers, damage type changes happen first. Buffs only occur when the damage is actually dealt, which is after the damage type has been changed.If multiple...

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Reply: Sentinels of the Multiverse:: General:: Re: Where/How To Find All The...

by RayLancer This makes me sad that I joined so late and missed the Kickstarters. I'm a bit OCD where I want the actual stuff.

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Reply: Sentinels of the Multiverse:: General:: Re: Where/How To Find All The...

by OctavianRayLancer wrote:This makes me sad that I joined so late and missed the Kickstarters. I'm a bit OCD where I want the actual stuff.The files are available to print off the promo cards. I know...

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4/4 4/5 4/12 Descent Expansion, Candyland

by Keith Hammons A quick recap on these for memories sake as I got lazy about posting for a couple weeks.4/5/13Descent: Journeys in the Dark - Lair of the Wyrm (Chris, Emily, Keith, Kyle) Gold Digger....

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Thread: Sentinels of the Multiverse:: Rules:: Telekinetic Cocoon Question

by Kalii I (believe) I just used Telekitec Cocoon to defeat Warlord Voss after two of my heroes were incapacitated. If I kept the Visionary in the cocoon, is she still a target for purposes of Voss and...

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Reply: Sentinels of the Multiverse:: Rules:: Re: Telekinetic Cocoon Question

by Ronway Yes she would still count as a target, even though she is immune to damage. So if someone were to deal damage to the highest HP hero and that happened to be Visionary in her cocoon than it...

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Reply: Sentinels of the Multiverse:: Rules:: Re: Telekinetic Cocoon Question

by Kalii Thanks.

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Thread: Sentinels of the Multiverse:: General:: Has soloing "ruined" SotM for...

by Kalii The first time I played this game was with two other friends. I remember playing Ra and being underwhelmed. During the Kickstarter for Shattered Timelines, I started reading more and more...

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Reply: Sentinels of the Multiverse:: General:: Re: Has soloing "ruined" SotM...

by codermike I solo a lot and have played two actual in-person games. It does have a different feel when you have those options taken away from you. I find that it helps to stay engaged if you...

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Reply: Sentinels of the Multiverse:: General:: Re: Has soloing "ruined" SotM...

by Jlerpy If you feel you must have all the fun for yourself, perhaps co-ops are not for you? ;)Seriously though, it's all about working as a team, so as long as you're helping, that's enough.

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Reply: Sentinels of the Multiverse:: General:: Re: Has soloing "ruined" SotM...

by Kalii I do enjoy co-ops, but most of the co-ops we play keeps everyone involved until the win/loss and everyone is reasonably comparably powered. The idea of being incapacitated makes sense...

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Reply: Sentinels of the Multiverse:: General:: Re: Has soloing "ruined" SotM...

by dypaca I actually feel kind of the reverse. I initially played alot of solo games and loved it, but after getting in more plays with a group I don't really play solo anymore.Playing solo I tend to...

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Reply: Sentinels of the Multiverse:: General:: Re: Has soloing "ruined" SotM...

by Jlerpy I really like the dynamic of incapacitation, as means you're still involved, rather than just having to sit the rest of the game out. That's the problem I had with Vanished Planet.

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Reply: Sentinels of the Multiverse:: General:: Re: Has soloing "ruined" SotM...

by sdougla2 I think it works best solo or 2 player with 2 heroes each. When everyone has one hero, you don't have enough going on/enough to do.

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Reply: Sentinels of the Multiverse:: General:: Re: Has soloing "ruined" SotM...

by Tegre I think you're being a little paranoid. I know from playing with friends that "get" Sentinels we get some great plays as a team. We've also had plays where someone shined almost a little TOO...

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Reply: Sentinels of the Multiverse:: General:: Re: Has soloing "ruined" SotM...

by Radulla Disclaimer: I have only played twenty games of SotM, and only one of those solo.I have, however, both soloed and co-oped a lot of Arkham Horror, and as different as the games are, I think...

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Reply: Sentinels of the Multiverse:: General:: Re: Has soloing "ruined" SotM...

by Flamethrower49 I happily play both. The dynamic is certainly different, and I often find myself wishing that my allies would have told me they were going to do something or other as I would have...

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Reply: Sentinels of the Multiverse:: General:: Re: Has soloing "ruined" SotM...

by Shadrach I agree with the 'different beast' types. Solo is much morec like Mage Knight. You are trying to optimize every card, with near-perfect information at your disposal. It is a thinky-puzzle...

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Thread: Sentinels of the Multiverse:: General:: how sensitive is this game to...

by mccrispy I've only played half a dozen times, so I don't have a great body of data to work with but... here's my problem: the game seems like a cake walk with 4 or 5 players, but the one play at 3P...

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