Reply: Sentinels of the Multiverse:: General:: Re: After 6 games winning...
by eggroll20xd6 I have played over 30 games (only logged about 20), but have only lost about 15-20% of the time. Granted, I'm not playing on advanced (might try that soon), but most of the time you do...
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Most memorable fight
by eggroll20xd6 Ah, my mistake.
View ArticleThread: Sentinels of the Multiverse:: Variants:: Fixing Expatriette
by Braithwhite I've heard a lot of arguments that call Expatriette underpowered. I'm not entirely sure I agree, but I've definitely had my fair share of games where I started with a handful of ammo...
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: Fixing Expatriette
by Nushura For me her main problem is that she is boooring. Her innate powers allows you to play more cards. So does speed loading, and she has no way of drawing more cards. After a few turns you end...
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: Fixing Expatriette
by Braithwhite The Riot Rounds only reduce damage to a target that they deal damage to.So, if you can't get through armor, they do nothing. If you have a gun that hits 1 target, they reduce damage for...
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: Sidekick Deck?
by OctavianMoved to Variants
View ArticleReply: Sentinels of the Multiverse:: Strategy:: Re: The Best Heroes-A...
by lynkfox The Advanced mode and not advanced mode are indeed seperated. You don't have to worry about that. Its not presented that way on the sheet due to too much data.Hi. Im the guy who runs the...
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: My journey to find the...
by Broccoli I had one question concerning how the sidekick turn interacts with "skip a turn" effects. You said you play it just like an incapacitated hero's turn. So just to verify, you could skip the...
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: My journey to find the...
by talusproteusBroccoli wrote:I had one question concerning how the sidekick turn interacts with "skip a turn" effects. You said you play it just like an incapacitated hero's turn. So just to verify,...
View ArticleThread: Sentinels of the Multiverse:: Variants:: Starting with 4 choosen cards
by ryolacap I was thinking of trying 4 chosen cards in a game, or maybe choose 2 draw 2. There are many way I can think of to create a sort of initial "plan" for the heroes, since every single hero...
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: Starting with 4 choosen...
by Eeevilleryolacap wrote:I was thinking of trying 4 chosen cards in a game, or maybe choose 2 draw 2. There are many way I can think of to create a sort of initial "plan" for the heroes, since every...
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: Starting with 4 choosen...
by ryolacap Maybe limit certain things for the more powerful charactersI would need a list, I haven't played enough to know the levels
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: Starting with 4 choosen...
by salty53 Yeah, this just makes a lot of heroes too strong. Ra doesn't need to have a guaranteed opening hand of Imbued Fire / Flesh of the Sun God / Solar Flare / Solar Flare to be effective, and...
View ArticleReply: Sentinels of the Multiverse:: Strategy:: Re: The Best Heroes-A...
by Jools Marvellous, Foxy Fox. That's what we're after!
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: Starting with 4 choosen...
by fba827Maybe during setup instead of a selected hand of cards at the start, you let everyone draw 6 (instead of 4) cards, choose 4 to keep and shuffle the unchosen 2 back into the deck.So it isn't a...
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: Starting with 4 choosen...
by EitherOrloksalty53 wrote:Yeah, this just makes a lot of heroes too strong. Ra doesn't need to have a guaranteed opening hand of Imbued Fire / Flesh of the Sun God / Solar Flare / Solar Flare to be...
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: Young Freedom (Custom Hero)
by tinkokamiMosch wrote:I love the idea, Thanks.Mosch wrote:but after a quick read …and One for All seems too strong to me...I would reduce the damage on …and One for All by at least one point... I was...
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: Young Freedom (Custom Hero)
by tinkokamiJlerpy wrote:A cute idea. Thanks.Jlerpy wrote:Some of your terminology is weird though.For instance, Young Legacy's "When Young Legacy is placed in your trash" should probably be "When this...
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: Young Freedom (Custom Hero)
by tinkokamiRadical_Jackal wrote:Neutrino's power seems too strong combined with "The Team Needs You". If you also have Young Legacy to revive and Teamwork to use her power as well that is a lot of...
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: Young Freedom (Custom Hero)
by tinkokamitalusproteus wrote:Not speaking about the cards, their powers, or the playability of this idea, I really like the concept of a teenage superhero group, the characters, and the theme. Very...
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