Reply: Sentinels of the Multiverse:: Variants:: Re: Custom Hero: Time Wizard
by Siyano They are equipment, like Staff of Ra or similar cardEquipment - RelicI would guess I would need to reduce it to 10 hp or somethibgBlink can search for the coin (sorry had to slightly reword it)
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: Custom Hero: Time Wizard
by JlerpySiyano wrote:They are equipment, like Staff of Ra or similar cardEquipment - RelicWhy are they also Relics?I would guess I would need to reduce it to 10 hp or somethibgThat's still really...
View ArticleNew Image for Sentinels of the Multiverse
by Orwe11The Flagship...Now this card is just evil.
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Should I buy this game?
by gkizilis played two sessions over the weekend. 3 player game on both times. The first time we selected Citizen of Dawn (?) and the second time Omnitron. Results:The game proved impossible to beat or...
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Should I buy this game?
by Octavian You'd be surprised how seemingly hopeless situations can turn around. One of my first games of SotM ever was against Grand Warlord Voss and he head us all down to single digits while we had...
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Should I buy this game?
by dorktron2000 It's only fair that the Heroes are weaker than the Villains. I meant, it generally is 3 or 4 Heroes against 1 Villain. The fun is when you can figure out a strategy with your Heroes to...
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Should I buy this game?
by DeePeegkizilis wrote:The game proved impossible to beat or even come close to feel that you are actually making a difference.The game is hardly impossible to beat, as 48 of my 70 plays have ended in...
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Should I buy this game?
by jerrysclix Try it before you buy it. We played at PAXEast and i thought it was okay- but my other gaming partners were not impressed. They felt the play was too linear- the best choice to play was...
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Hey, Greater Than Games...
by Oshio Had to raise this from the grave - did a search for Sentinels RPG as it's been worming it's way into my head as well and this was the only thread that came up.The first thought I had when...
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Should I buy this game?
by WizardHowlgkizilis wrote:played two sessions over the weekend. 3 player game on both times. The first time we selected Citizen of Dawn (?) and the second time Omnitron. Results:The game proved...
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Should I buy this game?
by championstyle I love coops and I love this game. Everyone I have showed this too really enjoyed it except for my girlfriend who can't handle the comic book style and doesn't like coops to begin...
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Should I buy this game?
by JackDarwidgkizilis wrote:played two sessions over the weekend. 3 player game on both times. The first time we selected Citizen of Dawn (?) and the second time Omnitron. Results:The game proved...
View ArticleReply: Sentinels of the Multiverse:: General:: Re: Should I buy this game?
by TheLastAntidote This game is worth the purchase for numerous reasons. The theme is strongly immersive, the artwork is very cool, and each hero, villain, and environment feels interestingly...
View ArticleThread: Sentinels of the Multiverse:: Variants:: Code Monkey (custom hero)
by Braithwhite This is the second iteration of this guy, who was earlier posted as "mainframe". I've taken him in a completely new direction.I'm hoping this works in testing. The concept seems...
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: Code Monkey (custom hero)
by Flamethrower49 Clever. I like it.
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: Code Monkey (custom hero)
by Nushura Very cool idea!But only 2 end of line, and no way to search your deck for them? Imagine they are by the end. It means you must place all your code cards in a single line of code!Also, it...
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: Code Monkey (custom hero)
by Braithwhite Its entirely possible that you'll have gibberish. the key is that Program cards go into play immediately- as in you draw one, put it into play, and then draw again. So its very likely...
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: Code Monkey (custom hero)
by DeePeeBraithwhite wrote:All villain targetsCannot do damageThat seems pretty broken, since once coded it is pretty much game over for the villain and it only takes two cards.
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: Code Monkey (custom hero)
by Braithwhite Thats true. I'm in the "is this feasible" stage. Power adjustment comes after getting the mechanic to work.Though yeah, I need to work on that combo.I just did a random draw, and this...
View ArticleReply: Sentinels of the Multiverse:: Variants:: Re: Code Monkey (custom hero)
by Braithwhite though I'd also like to point out that the key to the all villain targets/cannot do damage is "once coded".
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